=============================================== TOM CLANCY'S RAINBOW SIX 3: RAVEN SHIELD v1.3 =============================================== Overview -------- Highlights of patch 1.3 include optimizations to prevent frame-rate drop during firefights and a new ban system that allows hosts to ban ubi.com Rainbow Six® 3 IDs instead of player IPs. Details ------- Optimization to prevent frame rate drop during firefights: We now only spawn one non-visible impacts out of 16. This reduces the number of decals and the number of particles/wall effects. Also, first-person weapons are no longer affected by projectors. Fixed map download: There's now a visual effect related to downloading the map. Map files are saved to a temporary folder and allow you to play immediately after downloading. Server restrictions now work correctly for high capacity magazines, demolition kits, electronic kits, lock pick kits, and gas masks. Name change restrictions: To prevent people from giving away enemy positions by changing their name, the Name and Setname functions only allow one change every 60 seconds. Ban system: Implemented a new ban system linked to CD-Key. When a host bans a player, the ubi.com ID number of the banned player appears on the player banlist.ini. This player may no longer join the server. To un-ban a player, the host needs to delete the appropriate player number. If you would like to know your ubi.com ID use the command "myid" in the console. This ID number will also be listed in the ravenshield.ini file. Sound bug: Fixed a sound bug that makes the editor crash when you convert stereo sound to mono. All-Seeing Eye: ASE is now officially supported by RVS. =============================================== TOM CLANCY'S RAINBOW SIX 3: RAVEN SHIELD v1.4 =============================================== The patch includes... *FEATURE CHANGE* =============== CurrentServerFile is no longer an option in the RavenShield.ini file Consequently, you can specify which config server file you want to run by passing the parameter -SERVERCFG= without the < >, for example: ucc server -SERVERCFG=server2.ini Bug Fixes Sometimes, after throwing a grenade, players stay stuck in the throwing motion. This is being fixed. Getting stuck on a ladder...being fixed. It was possible to change the camera pitch while in-between round menus. This has been fixed. Some players would not revert to the "not ready" state when a round was restarted. Also when an admin changed some settings in the server options while a player was set as "ready" the server would reload and everyone would reset to "not ready" but the checkbox in the GUI would still be checked. This is fixed. The TK penalty box was not displayed if the console (or chat, map, etc) was open. This should no longer happen. Note that the console should automatically close. Zoom mode became messed up when switching from operative to operative with zoom on. Zoom mode should no longer get messed up. In the "Tab Menu", after a selection has been made (Play/Spectator/Green Team/Red Team), a player couldn't press Tab to return to the menu screen. If a player played a round with CMAGS and then the CMAG were restricted between two rounds, the player would have kept his CMAGs. This has been fixed. When an administrator crashed, killed his client, or lost connection while in the server options or kit restriction screens, the pre-round countdown would stay paused indefinitely. This is now fixed and the countdown should resume as soon the server detects disconnection. When the sound volume is set to zero, the sounds are not played anymore. This may help speed the game on slower computers if the player is willing to sacrifice sounds for overall performance. Fixed some message pop-up boxes that would either freeze specific menus or the game as a whole. Fixed a few incorrect messages. General Improvements Firing animation, sound and muzzle flash should now be completely synchronized with trigger pull. Additionally, the network code for firing bullets has been reworked and less information is now sent for each bullet fired. This will hopefully result in a performance improvement in heavy firefights in restricted bandwidth situations. We're introducing a spam filter which is configurable in the server.ini and supports a voting option. The following is a description of the new variables in the server.ini to configure the spam filter: SpamThreshold (default value = 5): If you use "say" or "teamsay" three (3) times inside the SpamThreshold period (5 seconds), the chat on your client will be disabled for a while. ChatLockDuration (default value = 15): Duration of the chat lockdown if you trigger the SpamThreshold. VoteBroadcastMaxFrequency (default value = 15 seconds): If you vote (to kick a player) more than once inside the VoteBroadcastMaxFrequency (15 seconds), additional messages won't be sent to the other players to inform them of your choice. We tweaked the silenced weapon damage to hopefully make the silencer a real option in Raven Shield. Silenced weapons should now do a minimum of 50% of the damage their noisy counterparts do. Additionally, the silenced SPP pistol should now be even more "silent". Drawing tool is now accessible between rounds. Players will now automatically switch to their primary weapon when they've thrown their last grenade. Two buttons have been added to change the map order in the "Create Server" menu. The admin now has the ability to change/add/clear the game password without needing to restart the server. The commands are: lockserver true newpassword (this will set or change the password to newpassword). lockserver false (this will clear the password). FEATURE CHANGE: =============== CurrentServerFile is no longer an option in the RavenShield.ini file Consequently, you can specify which config server file you want to run by passing the parameter -SERVERCFG= without the < >, for example ucc server -SERVERCFG=server2.ini =============================================== TOM CLANCY'S RAINBOW SIX 3: RAVEN SHIELD v1.41 =============================================== Release Notes Raven Shield Patch 1.4.1 PunkBuster Starting with this patch, Raven Shield supports the PunkBuster anti-cheat software from Even Balance, Inc. The use and installation of PunkBuster is optional; PunkBuster will be available as a separate install. Please note that PunkBuster is only available in English, but don't worry, it is compatible with Raven Shield 1.4.1 and up in any language. GameSpy Arcade This should have been mentioned in the release notes for patch 1.4. Raven Shield was already compatible with The All-Seeing Eye game service and is now also compatible with the GameSpy Arcade gaming service. Translation Fixes The previous Italian, German, Spanish, and French patches inadvertently introduced some minor translation errors where some texts were displayed in English instead of the game's language. They have been fixed. Immediate Firing Animation Toggle In response to the massive feedback, positive and negative, received from the players concerning the trigger lag, a toggle was added to make it optional. The new toggle, called "Immediate Firing Animation", lets the player select when the firing animation will be played: Immediately when the mouse button is pressed, or when the server confirms that a bullet has been fired. Please note that this animation is only cosmetic. Custom Mission Maps Patch 1.4 introduced a bug, making it impossible to play previously unlocked maps in Custom Game mode. This has been fixed. Memory Leak Patch 1.4 introduced a small memory leak each time a new map is started. When this small leak accumulates for many hours on dedicated servers, it can grow large enough to cause system slow-downs or crashes. The leak has been fixed.